Territory.io
Three minutes. Hold the beacons. Break their supply lines.
Field manual
Fight three bot factions. Select your cell, a neighboring cell, then Dispatch. Troops arrive in 2–4 seconds, leaving at least one behind. Dispatch costs 1 command; fortification costs 2. Recover 1 command every 3 seconds. You can issue orders while paused.
A supplied capital grows +4 troops per 3s, cities +2, other cells +1. Cut-off cells stop producing and scoring, and lose 1 troop per 6s. Beacons score 1/s; center E4 scores 2/s. Reach 240 first or lead on beacon points at the time limit. Ties compare land, then troops. Losing your capital eliminates you. Open a route to D3 early and keep your capital defended.
Signed-in matches save automatically and resume in another browser on the same account. A gap over 5 seconds automatically pauses the match. Rankings keep your best completed tactical score, best beacon points and completed matches. Score: 10,000 for a win + beacon points ×20 + land ×50 + seconds left ×10 on a win + 1.