Ashbound
Read the threat. Play your hand. Forge a deck to reach the ashen throne.
Your hand
Select an enemy, then play a card. Each turn: 3 energy, 5 cards. Block resets at your next turn.
Relics
Full deck
Add one card or skip. A larger deck makes key cards harder to draw. Maximum 30 cards.
Expedition guide
Choose a starting deck. Combine attack and defense against visible enemy intents. End turn discards your hand, resolves enemy actions and draws a new hand.
Poison hits before the enemy acts, ignores Block, then loses 1. Weak reduces attack damage by 25%; Vulnerable increases it by 50%. Exhausted cards return next combat.
Sign in to save every action, hand, deck order, reward and relic in real time. Turn-based combat waits while you are away. New expeditions preserve best records.
Best score: floors×1000 + kills×80 + elites×120 + bosses×400. Final victory adds 2000 + remaining health×10. Rankings also show best floors and expedition count.