Silent Museum
Between light and shadow, plan the perfect escape.
18
How to play
Arrows, WASD or an adjacent tile move one square. Waiting costs a turn. Collect ◆ and return to ↥. Keys open doors; ◇ is optional.
P patrols, S rotates, L hears farther, R moves twice. Detection adds 45/55 alarm; hiding removes 20. Guard contact or 100 alarm fails. Shrubs hide you except from adjacent guards. ♪ floors attract guards.
Each tool has one charge and costs a turn. Smoke covers one tile around its origin; EMP disables cameras/lasers for 3 turns including use. Neither prevents guard contact. Select decoy/dash, then a direction.
Ranking sums your best score in each of 20 missions. Undetected escapes, optional relics and remaining turns score higher. Fewer tools break otherwise equal results. Failure never lowers records.
Every action saves to your account, including reloads and other browsers. Guests save only in this browser and do not enter ranking.