Logistics Empire
From your first delivery to a continent of connections.
Cities connected
Transport routes
Fleet
Business milestones
Transport guide
Start the first route. Cities produce cargo; destinations accept only what they need. Production and consumption occur every 10 seconds. Connect ore → parts → machines → technology. New routes need an unassigned vehicle. Stopping completes the current round trip; edit or remove the route after it returns.
Full loads save costs but can wait on scarce stock or demand. Food spoils on journeys over 25 seconds; refrigerated trucks prevent this. Express is faster but costs more. Shared roads become congested. Small loads on long routes can lose money: check expected profit. Emergency aid is available below 50 cash with no trips in progress.
Cargo, vehicle progress, routes and stock are saved automatically. Offline progress is capped at 2 hours. Rankings use renown from delivered cargo; advanced goods earn more. Spending does not reduce renown.