Canyon Guard
Hold the passes. Read the enemy. Survive the final assault.
Canyon defense line
Enemy intel
Defense guide
Select a numbered site to build. Try a repeater at 03 and an arcane tower at 05 first. Earn coins from kills and completed waves. Bosses arrive every 5 waves; both routes activate from wave 9. The game stops after each wave for planning.
Repeaters counter flyers and magic wards but struggle against armor. Mortars deal splash damage but cannot hit flyers. Arcane towers ignore armor; frost slows groups. Magic wards resist arcane and frost; bosses resist slowing. Emergency barrage costs 25 coins with a 30-second cooldown.
Towers, enemy positions, health and cooldowns save automatically. Continue in another browser with the same account. Offline progress resolves only the current wave, up to 3 minutes, then stops for planning. Pause stops progress. Rankings keep your best completed waves × 10,000 + remaining integrity × 100, including after a new campaign.